Completed Tasks
- One-Pager (.5 hours)
- Set up team communication (.5 hours)
- Planned and held introductory meeting (3.5 hours, inc. setup)
- Set up version control (1 hour)
- Adapted Javier’s map design concept for evenness and put a placeholder in Unity for development purposes (1.5 hours)
- Set up state-based player controller that Dustin and Michael used as a basis for their programming work, as well as laying out some parts of the Unity project (2 hours)
- Organized and smoothed out the controller once unit spawning functionality was added to it (1.5 hours)


What went well
- Everyone was able to get to (in person or via voice communication) and contribute to the first meeting
- The team hit all the milestones I thought we should hit for the tech demo, plus Michael was able to figure out that pathing was a lot easier to set up than we had initially thought
- Survived our first merge conflict with minimal damage
What could have gone better
- Not a whole lot
- Maybe starting on work a little earlier. The tech demo could probably have had a lot more in it given the pace we were working at once we hit stride
Upcoming
- First and foremost, administrative tasks and documents like the GDD
- Continue fleshing out the player controller
- Check in with teammates to discuss major milestones for the next week