- Navmesh is now fully functional and even keeps combat utilities.(4h)
- Met up with team to further discuss ideas and code and check/fix Git errors. (3h)
What Went Well
- Navmesh, although complicated at first and lacking some documentation, was successful and is looking nice.
- Keep getting better at Unity as I remember it.
What Could Have Gone Better
- agent.isStopped could have worked, but it didn’t and took some time to find a workaround.
- Merging every change in all the branches and getting them working properly.