Completed Tasks
- Fully differentiated unit types (3 hours)
- Archers, Warriors, and Shieldbearers have different strengths and statistics, archers have ranged combat functionality
- Catapults only attack towers
-
Updated unit engagement. Only archers engage with engaged units, others will ignore them, and catapults target solely towers
- Movement fixes (4 hours)
- Units no longer get caught up for seemingly no reason
- Will navigate around engaged units when able to
- Health Regeneration blessing (2 hours)
- provides health regeneration to allied units for 10 seconds, healing them by 60 points over that time
- Adjusting some gameplay mechanics to account for integration of assets (1.5 hours)
- Conditional material assignment
- Scale and vision
- UI Adjustments (.5 hours)
This is 16:9 aspect ratio display
What Went Well
- It seems as though most major functionality is either done or nearing completion, especially because most required work this week has been tuning existing mechanics
- Reaching a “light at the end of the tunnel” sort of sense
What Could Have Gone Better
- Unfortunately, communication and regularity of work
- I think that more of the small tuning issues could have been resolved than were resolved
- Still having issues with UI scale and positioning
Upcoming
- Continued resolution of small issues
- UX improvements
- Playtesting
- Early balancing