Model Adjustments (4 hours)
Unit Animations (2 hours)
Unity work (4 hours)
Stat work (1 hours)
Playtesting work (1 hours)
Total hours: 12
What Went Well?
Things went pretty well this week. We made a good number of adjustments from last week and included a number of features that were finished but not yet implemented. For my work, I did a number of unit animations and set up the animators in unity and in the scripts to play when appropriate. I also implemented a few other art assets as well as addressing some bugs regarding assigning unit materials or interfacing with new prefabs. I also did some playtesting and some stat work.
What Could Have Gone Better
I wasn’t able to do as much work as I wanted this week. Due to some bugs adjusting the models that added hours of troubleshooting to fix. I didn’t allocate as much time as was needed for other tasks like additional VFX or finishing stat/balance work. I also don’t like that I keep putting stat work off for the end of the week. This week I will attempt to complete that task early on, so we can have people playtest the new balance.
In addition, I need to just make a number of minor improvements to the game that I have noted but never got around to implementing.
Unity work (balancing work, adding missing/unfinished features, visual/audio feedback)
Additional Asset Development if anything is missing or needs modification
Continue work on GDD