Meetings/Design Discussions (5 hours)
Health bars & unit anim editing for scale update (5 hours)
Unit Anim Work (3 hours)
Total hours: 13
What Went Well?
The new term has begun and everything seems to be starting well. The group dynamic still seems strong, despite the large number of new members. Everyone seems as enthusiastic as ever to work on the project. We quickly jumped on items that were left at the end of the previous term, fixing the scale of the game, updating the unity version, and resuming design discussions. It’s still early days; but the project is starting strong.
What Could Have Gone Better
The larger team size means that communication and effectively allocating tasks has now become a much more important task. Some members of the group were not given adequate tasks earlier in the week and this will likely be a problem that persists with a team of this size. In addition, keeping artistic consistency will also pose a challenge. More artists are creating more assets at any one time, so managing those artists will be difficult.
Finish Unit Rigs and Unit Animations
Updating GDD with new blessings and design changes (loadouts, endstates, etc.)