What I did:
- Set up code base for blessing loadouts (2 hours)
- Began setting up code base for tooltip implementation (1.5 hours)
- Adjusted unit damage to keeps (.5 hours)
- Implemented effects for combat advantage and shield blessing (3.5 hours)
- Obelisk charging effects (4 hours)
- Implemented health bar redesign (1.5 hours)
- Bug fixing
- Made sure particle effects get destroyed after they finish emitting (1 hour)
- Fixed broken Sekhmet blessing effects (1 hour)
- Fixed issues where Sekhmet blessing would spend favor and do nothing, or destroy towers without costing favor (1 hour)
- Fixed issue where reticule would remain active when it shouldn’t be (.5 hours)
- Total: 16.5 hours
What went well:
- Squashed lots of bugs
- A lot of small but nice visual improvements were made that ultimately make the game look a lot nicer
- Playtesting was very productive and we received a lot of good feedback
- A lot of foundation work for future features has been implemented.
What didn’t:
- Team communication needs improvement
- Tasks need to be started earlier in the week so that things don’t pile up
Upcoming plans:
- Actual implementation of tooltips
- More polish to some features
- Fixing more bugs