Erin Truesdell, PPJ 04

Information Overload(out)

Tasks:

Loadout Menu: 5h

Loadout Menu Debugging: 1h

Total: 6h

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LOADOUT. MENU. IT’S HAPPENING.

 

Positives:

The loadouts. They happened. They work. They’re not super pretty (yet). BUT they’re in the game. They’re hooked up. And we’ve got the beginnings of a sexy sexy menu. After a little bit of coding, a lot of thinking, and a decent amount of figuratively bashing my head against a wall, we got them in, we got them hooked up, and now we have this functionality for alpha.

Content included: having to reset the position numbers twice because I can’t read, weird voodoo math where 1+3 = 7, except when 1+3 = 5, and accidentally trying to load the next scene every single frame because my brain was oozing out of my ears.

 

Negatives:

Loading screens didn’t get finished because loadouts ate my time & fried my brains. Accidentally fried Unity a few times. All self-inflicted.

 

What’s Next:

Loadscreens, for real this time. Getting the rest of Meagan’s beautiful loadout UI implemented! Also, playtesting because why else bother having an extrovert?!

 

Bonus content: Memeing it up on Facebook while breaking the game.

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