Back to Anims, Mark Hurley, PPJ 05

Task Completed:

Animation (6 hours)

Rig changes (3 hours)

Playtest Stuff (2 hours)

Total hours: 11

mainBlast1.gif

What Went Well?

After handing the tutorial work to Michael to program, I returned to doing animations for one of the blessing effects and the main menu. While none have been implemented into the game, they are all looking pretty solid and will be implemented soon. The playtesting session went well, but there is still a significant level of polish needed for conveying information to the player. Overall, a good week for the team.

 

What Could Have Gone Better

Personally, I should have completed a lot more this weekend, but outside factors took up a good chunk of my week and I couldn’t finish and implement all the animations like I planned. Although, that isn’t a major concern. Many artists are still struggling to find tasks to do, so spending another week on animations is not terrible. We need to find more tasks for artists over the next half of the term to really push our game to be the best it can be. Additionally, I need to truly engage with some design decisions like should the player actually choose what towers they bring into the game (dominant strategies are already forming), is there an alternate way of spawning units instead of 3 button presses each time, and rebalancing the game to be less turtle-friendly.

 

Upcoming:

GDD work

Finish and implement new anims

More juice

Tutorial

 

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