Making Menus Move, Mark Hurley, PPJ 06

Task Completed:

Animation (8 hours)

Unity Integration (4 hours)

Total hours: 12


What Went Well?

I spent this week trying to finish up the animations for the 3D menu. The animations look pretty good and I was capable of finishing a large number of them. Integrating them was also not too difficult; although I needed to look into how our original main menu functioned and duplicate its functionality in the new scene. It required a bit of coding; but everything is done and ready to be added to the build. It seems the game made some good progress this week, although I’m afraid we may have not completed everything in time for the beta build.


What Could Have Gone Better

Again, bad time commitments on my part for the week. Not entirely my fault; my family came to Philadelphia to visit me and that occupied a good amount of my time. However, the biggest indicator of my poor timing is seen in the beta build. Despite completing the functionality of the menu, it wasn’t finished until the build was already completed and submitted. It was not a feature with significant functionality, so its absence is not too significant a loss for the week, but it’s still unfortunate. I’m also afraid too many members of the team are waiting until the end of the week to work on features of the game. Especially for this week, that meant a lot of issues the night before class.



GDD work

More juice



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