Screen Shake and gen unity work (3 hours)
Tutorial work (7 hours)
Balancing (3 hours)
Playtests (2 hours)
Total hours: 15
What Went Well?
Got a good amount done this week. The screen shake is in and it can be called from anywhere; so more juice, Huzzah! Beyond that I helped the rest of the team with tutorial design: taking a pass at the text prompts and the general flow of the tutorial. Everything appears to be coming together to finalize the tutorial within a reasonable amount of time. I also started some work on balancing. Less actual decision making and editing, more checking if the GDD values are actually up-to-date, researching spreadsheet game design practices, and preparing a framework for next week. Lastly, we had our playtest session and it was relatively successful.
What Could Have Gone Better
I made a poor decision while working on the tutorial. I made the assumption that we would want pop-up windows with drawings of the battlefield to illustrate specific points. However, after a tutorial design meeting, we’re pivoting to more being done on the actual game screen than in new images. Oh well, not too much time was lost. I also wish I could have done more with balancing, but the framework and playtesting data are ready for next week.