Michael PPJ05

Completed Tasks

  • Re did how Navmesh for the game works, better, safer version.(5h)
  • Bug-tested (1.5h)

What Went Well

  • Navmesh is very useful for the current design of the game!
  • Keep getting better at Unity as I remember it. Again. Again.
  • Finding bugs that are quickly/easily resolved.

What Could Have Gone Better

  • Better Navmesh documentation.

Upcoming

  • Fixing the unit AI to work better and adding features.

unitsMesh

Michael PPJ04

Completed Tasks

  • Updated Navmesh for the new map and started work on making the final working version.(4h)
  • Ran some playtests with friends and roommates. Useful! (2h)

What Went Well

  • As I previously thought, Navmesh led to changes in maps being implemented very quickly.
  • Keep getting better at Unity as I remember it. Again.

What Could Have Gone Better

  • Merging, still can’t figure out why I break it all the time.
  • had more units or towers available for testers.

Upcoming

  • Fixing the unit AI to work better and adding features.navmesh2

Michael PPJ03

Completed Tasks

  • Navmesh is now fully functional and even keeps combat utilities.(4h)
  • Met up with team to further discuss ideas and code and check/fix Git errors. (3h)

What Went Well

  • Navmesh, although complicated at first and lacking some documentation, was successful and is looking nice.
  • Keep getting better at Unity as I remember it.

What Could Have Gone Better

  • Github
  • agent.isStopped could have worked, but it didn’t and took some time to find a workaround.

Upcoming

  • Merging every change in all the branches and getting them working properly.

Capture

Michael PPJ02

Completed Tasks

  • Revised and added pathing functionality to both players. (3h)
  • Met up with team to further discuss ideas and code and check/fix Git errors. (3h)

What Went Well

  • Aside from one minor hiccup adding pathing and revising it was not too hard.
  • Have a better idea of Unity now that I flexed it some more.
  • Have a concrete idea of the coming week(s).

What Could Have Gone Better

  • Github
  • Start a bit earlier.
  • Ran out of time to add more things that I wanted to add.

Upcoming

  • Learn more about NavMesh.
  • Implement combat.
  • Give units their stats.
  • Combat.