Raul PPJ 09

Tasks:

Temple: 3h 30m

Catapult: 1h 30m

Total Hours: 5h

 

Positive:

This week I redid the model and texture for the temple tower. It now includes 4 statues as well as wall treatments and more hieroglyphs. I also went through all of or 3D assets and made sure that they were a reasonable polycount. The only one that I found that was not was the catapult, which I tasked Javier with fixing.

 

Negative:

Communication was a bit lacking this week. I was not informed that .obj files were now prevented by the gitignore and that caused some submission issues. They were eventually fixed but it would have saved me quite a bit of time if this was announced.

 

Upcoming:

For next week, I will be working on final polish for art assets as we reach our final deadline.

Post Mortem:

Three things that went right:

I think as a team we were all highly motivated to work on this project and as a result we got a lot done out of the gate. Another thing that went well was that we were all very involved in the design process at the beginning of this term which increased our individual motivation as well. A third thing that I felt went well was that our scope was not out of control. As a team, we did a good job of reassessing scope and keeping the project within it.

 

Three not so right things:

Communication was an issue throughout this quarter. Feature lock was never enforced which always made Monday nights a mess. Another issue was after the first couple weeks, little attention was given to art and not many tasks were given out. As co-art lead, I would have come up with new ideas and tasks but I was not ever given much to work with. A third issue, that connects to both communication and art, was that it felt like our dev team did not check the artist progress despite updated hacknplan and announcing our progress in the discord. Some of the tasks given to me to assign to the other artists had been done as long ago as the previous quarter.

 

Moving on:

When approaching new projects, particularly senior project, I will be putting a higher emphasis on communication. Everyone will be brought up to speed and required to check the hacknplan. I will also be enforcing feature lock so that we don’t break our project the night before. I have already been involving my entire team in the design process and I think it is a great way to motivate any team, current or future. I also learned a lot about scope management in this project and I will carry that knowledge with me into every new project.

Raul Brossy PPJ 08

Tasks:

playtesting: 4h

Tutorial Dialogue (revised): 10m

Temple statue: 4h 30m

Total Hours: 8h 40m

 

Positive:

This week we got some great feedback from prospective gmap students at the open house. I also helped revise the tutorial further as well as help manage the art tasks. Additionally, I started working on making the temple tower visibly 3 by three grid spaces by adding guardian statues.

 

Negative:

This week has also had many rough spots. One of them being the temple. While I was able to model and texture the statues Jeff and I have been unable to implement them due to the multi-mesh nature. I had originally hoped to not have to retexture the tower but I will have to combine all components into one mesh and retexture the whole thing. While going through the temple, I also found many flaws in the topology so I will have to optimize it anyways. I also had a difficult time obtaining a task for this week and it feels like art is being given a low priority until later in the week. We also keep being given assignments that have already been completed.

 

Upcoming:

For next week, I will be fixing up and re-implementing the temple tower. I will also be doing a final sweep of other art assets to make sure that they are optimized.

Raul PPJ 07

Tasks:

Meetings/Concepting: 3h

Tutorial Dialogue: 30m

Total Hours: 3h 30m

 

Positive:

This week I made some adjustments to art assets, such as closing the tent flaps. My main task this week was to help design the tutorial as well as write the new dialogue for it. I worked with Meagan to write it out and worked with Mark to figure out the flow. I also worked with Meagan, Mark, Jeff, and Michael to figure out the design, visuals, and wireframes of the tutorial.

 

Negative:

I had very little to do this week. I understand that we are getting towards the end of the term and that the focus is shifting to polish, however, there were very few art tasks handed out this week. The project feels disorganized. I also noticed that a lot of issues were discovered at the playtest and that we had to explain to a lot of our testers the difference between our bugs and our features. This really pushed the feeling of chaos in the project.

 

Upcoming:

For next week, I will continue to help with the tutorial (as needed) and will be hopefully finding tasks for artists.

 

Raul Brossy PPJ06

Tasks:

Meetings/Concepting: 3h

Main Menu: 7h

Total Hours: 10h

 

Positive:

This week I worked on modeling, texturing, and animating the new tent for the main menu. I also worked on making the main menu scene and laying out all of the objects before handing it off to Mark. I also worked with Jeff to design the tent as well as design what the texture would look like.

 

Negative:

This week was a bit frustrating. I really felt like I could have gotten feedback on the tent a week earlier and would have had more time to fix it. I also spent many hours unsuccessfully trying to get nCloth to work in Maya.

 

Upcoming:

For next week, I will be looking at textures and assets that could be touched up. I will also be looking at the upcoming user feedback to see what art assets may need to be modified.

 

Raul PPJ 05

Tasks:

Meetings/Playtests: 2h 30m

Main Menu Assets: 2h

Other Textures: 30m

Total Hours: 5h

 

Positive:

This week I got a decent amount done. I was able to finish the tent and animate it for the main menu, as well as re texture and touch up the lamp model. I also felt that communication was a bit better this week. On top of that we got some solid playtests and I was able to see where the game could use improvements in terms of art.

 

Negative:

A lot of the work that I got done this week was during the crunch. I would have liked to have started earlier but my focus has been largely on preparing my team for senior project. I also found that the art team seems to be in a bit of limbo on tasks. I think this largely has to do with our increased team size and there is just less for each individual person to do.

 

Upcoming:

For next week, I will hopefully be finishing and implementing the main menu art assets and making sure that it is all set up for UI to be implemented.

Raul PPJ 04

Tasks:

Meetings/Concepting: 30m

Main Menu: 2h

Other Textures: 1h 30m

Total Hours: 4h

 

Positive:

This week I finally got started on the main menu. I concepted it with Mark, as well as started gathering, modeling, and texturing assets for it. I also started to look at the textures for other assets and see where they could be improved. This week I added a more detailed sandstone texture to the keeps.

 

Negative:

This week has been pretty rough. I was able to do some texturing early in the week. However, I was not able to get nearly as far as I wanted to for the main menu. In addition to many other obligations this week, I also got sick, which has negatively affected my energy levels.

 

Upcoming:

For next week, I will be finishing the assets for the main menu as well as looking at revising more textures.

 

Raul Term2 PPJ03

Tasks:

Meetings/Concepting: 1h 30 m

Priest Tower: 6h

Total Hours: 7h 30 m

 

Positive:

This week I finished modeling the Stasis Tower as well as textured and animated it. I also put it into unity so that it is ready to be implemented into the game. I also continued to help delegate tasks and helping to concept blessings and icons.

 

Negative:

This week has been very hectic for me and I was not able to complete my tasks as early as I would have liked. I also wasn’t able to keep good communication in the later parts of the week. I also ran into an issue while trying to import animations into unity, however I was able to fix it by re-rigging the priest.

 

Upcoming:

For next week, I will be helping with more concepts including concepting the main menu. I also plan on polishing any art assets as needed.

 

Raul PPJ 02

02

Tasks:

Meetings/Concepting: 1h 30 m

Priest Tower: 5h

Total Hours: 6h 30 m

 

Positive:

This week, I jumped into my role as co-art lead. I helped Megan concept the new tower as well as particle effects for the new tower and blessings. I also helped to delegate art tasks among artist. Additionally, I modeled the new slow/priest tower and rigged the priest on top of it.

 

Negative:

I have not been as good with communication as I would like to have been. I have not been entirely sure of what most of the team has been working on, outside of art.

 

Upcoming:

For next week, I will be focusing on animating and texturing the new tower. I also plan on helping to concept more content as well as delegating and helping to oversee the creation of new particles. I also plan on being better with communication and getting updates on art assets.

 

Raul – PPJ 01

Tasks:

Meetings/Planning: 4h

Animated Texture: 2h

Total Hours: 6h

 

Positive:

This week went very well. As a new member, I felt that my integration into the team was seamless, and I did not feel like an outsider during our first design meeting. We were all able to pitch new ideas and narrow them down to what we want to accomplish by the end of this term. We also talked about how we can revise current assets to make them better.

 

Negative:

There has been a bit of an issue regarding communication. Some of the newer members seem to be used to other standards of communication and are not as hands-on or vocal about progress, however it seems to be being addressed. I am also getting used to a slightly different pipeline but I have no doubt that I will adapt by next week.

 

Upcoming:

For this next week I will be working on a new tower as well as helping Meagan organize the art team so that everything runs as smoothly as possible for the programmers. I will also be going through some of the older art assets and seeing if anything needs revision.