Press Kit



Pharaoh Hound Games


Early 2021




Community Discord



Sons of Ra is a fast-paced, two player online competitive tower defense game. Players take control of powerful Egyptian Gods, sending out armies and building up defenses in a tug of war for domination.

Choose a patron deity and unleash mighty abilities to turn the tide of battle, or expand your kingdom to gain a strategic edge. Sons of Ra is all about making quick decisions to stay alive and cut through your opponent. Easy to learn, but hard to master, Sons of Ra features a unique style of play that blends the tower defense, auto-battler, and RTS genres into a brand new strategy game.


Sons of Ra began as a class project that was developed by a large group over 6 months at Drexel University. The goal was simple: to capture the strategic appeal of real time strategy games into an experience that could be played on a couch, with a controller. After those 6 months had passed, our core team of four members decided to continue development into a finished product that could be adapted for a wide range of systems. One of the best feelings you can get from video games is learning and improving, and we believe that Sons of Ra provides just that, without the high barrier to entry that usually comes with real time strategy games.


Gameplay Trailer, September 2020

Gameplay Trailer, July 2019

Raw Gameplay, May 2019


Download Stills as Zip

Download Gifs as Zip


Download Logo Files as Zip 

Character Artwork

Download Deity Art Files as Zip 


Best Strategy – Dreamhack Anaheim 2019
Best Strategy – Dreamhack Atlanta 2019
Official Selection Indie Megabooth  – PAX West 2019
Winner – E3 College Game Competition 2019
Nominee – TechRaptor Best of E3 2019
1st Place Award – Gamefest 2019
Runner Up – Best Indie Game at Too Many Games 2019

About Pharaoh Hound Games

We are a small, multidisciplinary team of students with a diverse skillset, working to bring our unique, couch-competitive strategy game to market. We’re hoping to create a highly polished product that is accessible to a wide audience across multiple platforms.


Jeffrey Mostyn – Team Lead, Programming

Mark Hurley – Game Design, Artwork

Joseph Brown – UI/UX, Game Design

Michael Heffner – Programming, AI Development




Team Photos

Download Team Photos as Zip 

Monetization Permission

Please note that Pharaoh Hound Games allows for the contents of Sons of Ra to be published through video broadcasting services and articles for any commercial or non-commercial purposes. Monetization of videos or articles created containing assets from Sons of Ra is legally & explicitly allowed by Pharaoh Hound Games.