Erin Truesdell, PPJ 07

Stranded In Northern New England

Tasks:

Playtests: 2h

Trailer: 4h

Beta Touchups: 30m

New Sell Presentation: 1h 30m

Total: 8h

 

werkwerkwerk

Nothing like spending 6 hours waiting in airports and 0 hours actually on the plane. #ThanksFlashFlooding

 

Positives:

The trailer was already in good shape – my goal this week was to put in new footage because our art had improved so much since the last iteration, and just tighten it up – no sense in fixing what isn’t broken. People were really great about getting files to me so I could work as well. Finally, a shoutout to Raul for handling our scrum presentation when I got in from a 13-hour travel day that should have taken 4.

 

Negatives:

Lots of things at the last minute again, which tends to happen when I’m out of town. We struggled to get enough playtesters, so I’m thinking of going the route of adding a question about who sent each tester to make sure everyone is pulling their weight. Still so many bugs to fix.

 

What’s Next:

Polish polish polish polish. So much polish. And bug squashin’, but does that ever really end?

 

Bonus content: Cancellations, cancellations EVERYWHERE.

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Meagan PPJ 06 – Term 2

Completed Tasks

  • Meeting – work directly with people make small art edits (5.5 hours)
  • Loadout Images (1 hour)
  • Loadout Descriptions (30 minutes)
  • Pause Menu and UI edits: (2 hours)

Total Hours: 9 hrs 30 minutes

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I made some edits to the Pause Menu to account for tooltips. Then I tweaked some UI elements and started making small edits. I grabbed some images for the towers to insert into the Loadout screen. Finally I wrote the Loadout descriptions with Javier.

What Went Well

Some of my tasks this week were “fill in the gap” type of jobs which is good because we need to start closing those gaps and wrapping things up. We had some productive work sessions which helped. The tutorial and tool tips are coming along.

What Didnt

I had some family planned stuff this weekend that took away most of my work time on. I didn’t account for that enough but the Pause Menu is in the repository but it hasn’t been implemented. The descriptions were not implemented either but it should be a quick task to complete before we playtest later this week. I feel like there are a lot of pieces out there and we need to connect them, like the tutorial, the main menu screen, and the tool tips.

Upcoming

  • Keep editing the UI in response to feedback and other alterations
    • Edit Main Menu Buttons
    • Pause Screen implementation
    • Tutorial and Tool-tips UI edits
  • Polish!
    • Loadout Menu – spinning tower images
    • Sound
    • Help with particles or any additional animations