Sons of Ra Devlog 4

Sweet Victory

Happy 2019 everyone! Over the holiday break, many of us took some time to relax and recharge; however, we still made progress. Some changes are behind-the-scenes code tweaks or prototypes not yet ready to be shown, but we do have a few things to show.

winVid1.gif

First, we have a new victory screen at the end of a game. The camera zooms in to see the loser’s keep crumble into a cloud of dust and a banner appears to declare victory. The colors and crown on the banner change to match the winning player. It is a purely visual change, but helps make the match feel properly concluded.

(Top: Old Textures; Bottom: New Textures)

We also did a second pass at the textures on the base expansions. While not bad, many were more detailed than the flatter stylized textures of other models. These new textures have the level of detail reduced but still avoid looking flat and empty. The mine is the best example of the change. There is so much detail in the rocks on the ground that stylized mine and rocks look out of place. The second mine is much more consistent in comparison.

In Closing

There will be much more to talk about in the next devlog. As I said, some features are not quite ready to be shown and others have just started production. We are hoping to continue making visual improvements to the game, making it look and feel better. Perhaps not in the next update, but soon, we will overhaul the sound to give attacks and actions the impact they deserve. If you have any feedback, don’t hesitate to leave a comment on this post or use our contact page to reach out. See you all next week.

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